Neptune Escape Rocket (2024)

Neptune Escape Rocket (1)Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.

Neptune Escape Rocket (2)

Neptune Escape Rocket (3)

Neptune 1 rocket online.

― PDA, Dialogue

Neptune Escape Rocket (4)

The Neptune Escape Rocket is a vehicle that is used to leave Planet 4546B and beat the game. It consists of five constructable parts: the Neptune Launch Platform, the Neptune Gantry, Neptune Ion Boosters, Neptune Fuel Reserve, and Neptune co*ckpit. The Neptune Launch Platform can be built using the Mobile Vehicle Bay, while the other four components are built on the launch platform. The player can enter it after the Gantry, Boosters, and Fuel reserve is built.

The Neptune Escape Rocket cannot be launched unless the Quarantine Enforcement Platform is disabled. Attempting to do so will result in the PDA informing the player that the base needs to be disabled.

Contents

  • 1 Description
    • 1.1 Blueprints
  • 2 Lift off
    • 2.1 Pre-Flight Check
    • 2.2 Launch Sequence
  • 3 Original Launch Sequence
  • 4 Crafting
  • 5 Data Bank Entry
  • 6 Achievements
  • 7 Gallery
  • 8 Trivia
  • 9 Bugs
  • 10 References

Description[]

The Neptune is a massive ion powered rocket used to leave Planet 4546B after the Quarantine Enforcement Platform is disabled. Once the launch procedure is completed, the final cut-scene begins and the game comes to an end.

Blueprints[]

The player can find the blueprints for the Neptune Launch Platform inside the Captain's Quarters of the Aurora. The door will be locked, but can be accessed using the entry code, which is 2679. Accessing the data entry will unlock the Blueprints.The ingredients for all Neptune systems are not accessible right after acquiring it, instead the ingredients of each system are revealed after the previous system is constructed.

  • Neptune Launch Platform

  • Neptune Gantry

  • Neptune Ion Boosters

  • Neptune Fuel Reserve

  • Neptune co*ckpit

The Neptune Launch Platform is a very large floating barge with ladders on each side. In the middle is a circular indentation where the rocket will sit. On one side is a terminal used to construct the individual rocket segments, and can be used to rename and recolor the rocket once it has been fully completed. The terminal possesses fabrication drones similar to the Mobile Vehicle Bay.

Neptune Escape Rocket (5)

The Neptune Gantry is the second component of the Neptune Rocket. It consists of a small metal pillar with a bridge (which eventually leads into the Neptune Rocket) and an elevator which can lift the player to the top of the gantry to access the co*ckpit.

Neptune Escape Rocket (6)

The first stage of the Neptune Rocket consists of a cylindrical shape with launching clamps connected to it. This portion consists of the thrusters which will provide enough velocity to leave the orbit, and serves no personal function other than to progress to the other stage.

Neptune Escape Rocket (7)

The second stage adds more to the body of the rocket, including the hatch that leads inside, where the player can find a ladder leading up to the co*ckpit, as well as lockers surrounding the central column. Three levers can be found in this section as well, and it is required to pull them in order to launch. The engine is housed here as well.

Neptune Escape Rocket (8)

The third and final stage represents the main co*ckpit of the Neptune Rocket. Here the player can access the Time Capsule launcher, main CPU, life support systems, and the command chair which will initiate the launch to escape Planet 4546B.

Lift off[]

Once the Neptune Escape Rocket has been completed, the player can "say farewell" to their Cuddlefish.[1]

In order for the Neptune Escape Rocket to be able to launch off world there are certain, smaller requirements that have to be met.

First, the player must activate five out of the Neptune's six, various subsystems - three on the lower deck, right after entering the rocket and two out of three on the upper deck, in the co*ckpit after climbing a ladder. When the required subsystems are all activated, Neptune's AI will inform the player that they are ready for liftoff; the order doesn't matter. Before the player is able to initiate the launch sequence, they must first disable the Quarantine Enforcement Platform by curing themselves of Kharaa and interacting with the control terminal at the Mountain Island to turn it off.

Pre-Flight Check[]

Neptune Escape Rocket (9)"NEPTUNE: Life support systems online."

Neptune Escape Rocket (10)"NEPTUNE: Pressurizing hydraulics."

Neptune Escape Rocket (11)"NEPTUNE: Auxiliary power unit online."

Neptune Escape Rocket (12)"NEPTUNE: Time Capsule ready."

Neptune Escape Rocket (13)"NEPTUNE: Communications systems array active."

Neptune Escape Rocket (14)"NEPTUNE: Primary computer systems active."

Neptune Escape Rocket (15)"All systems GO."

Launch Sequence[]

Neptune Escape Rocket (16)"Ready to launch on your command captain.
Launch in 10...9...8...7...6...5...4...3...2...1...
Time capsule jettisoned.
Caution: approaching orbital debris field.
Orbital debris field clear. Performing gravity turn maneuver.
Confirm destination coordinates: nearest interstellar phasegate.
Engaging ion thrusters in 3...2...1..."

Neptune Escape Rocket (17)"Welcome home to Alterra. Permission to land will be granted once you have settled your outstanding balance of: 1,000,000,000,000 credits."

Neptune Escape Rocket (18)"What is a wave without the ocean?
A beginning without an end?
They are different, but they go together.
Now you go among the stars, and I fall among the sand.
We are different.
But we go... together."

Original Launch Sequence[]

Crafting[]

Neptune Launch Platform

×4Neptune Escape Rocket (23)Neptune Escape Rocket (25)

Neptune Gantry

Neptune Escape Rocket (30)Neptune Escape Rocket (32)

Neptune Boosters

Neptune Escape Rocket (41)Neptune Escape Rocket (43)

Neptune Fuel Reserve

×4×4Neptune Escape Rocket (50)Neptune Escape Rocket (52)

Neptune co*ckpit

Neptune Escape Rocket (58)Neptune Escape Rocket (60)

Total Raw Materials List (alphabetical)
×4 ×8
×10 ×3
×3 ×2
×4 ×2
×3 ×1
×2 ×60 or ×15
×10 ×8
×4 ×1
×4 ×6
×4

Data Bank Entry[]

Neptune Escape Rocket (82)

This blueprint set was developed at Alterra headquarters specifically to get you off 4546B and back to the nearest phasegate. It takes into account local gravity, astronomical data and available resources, and is piloted by AI. It may be adapted to employ whatever power source is available - but it will require a lot of it.

It consists of five independently constructible elements:

- Launch Platform: Floating platform provides a solid base from which to launch the rocket
- Gantry: Provides structural support
- Stage 1: Primary thrusters for reaching atmosphere escape velocity
- Stage 2: Fuel reserve
- Stage 3: co*ckpit

Features:
- One-person life support
- Short-range communications
- Adaptable power supply
- Orbital shielding
- Onboard time capsule

Warning: Onboard AI will not launch if local threats are detected.

Warning: The use of alien materials to power the craft may increase its range in unpredictable ways.

Achievements[]

Main article: Achievements

Spoiler alert: The following section contains story related material.
Neptune Escape Rocket (83)Leave Only Time Capsules

Create and deploy a time capsule


How to obtain:A Time Capsule must be constructed and left in the world for another player to discover.

Spoiler alert: The following section contains story related material.
Neptune Escape Rocket (84)Go Among the Stars

Launch the neptune rocket


How to obtain:The player must find the blueprint, and construct the Neptune Escape Rocket, and escape from Planet 4546B.

Gallery[]

  • Platform

  • Ion Boosters

  • Fuel Reserve

  • co*ckpit

  • Neptune Escape Rocket

  • Other

  • Launch Platform

  • Gantry

Overhead view of the Launch Platform

A side ladder used to board the platform

Underside view of the launch platform

Neptune Escape Rocket fabrication/customization terminal

Platform Fabrication Drones

Side perspecive of the Gantry pillar

View of the pillar from the platform

Gantry elevator lift

Top bridge of the gantry leading to Neptune Escape Rocket access

Ion booster platform perspective

Neptune Escape Rocket propulsion thrusters under the Booster

Side perspective of the boosters

Top view of the boosters

Ion booster framework

  • Exterior

  • Interior

Side perspective of the Fuel Reserve

The top of the reserve without the co*ckpit. The hallway and central column engine exposed

Neptune Escape Rocket Entrance

Neptune Escape Rocket door internal side

The unroofed reserve hallway without the co*ckpit

Fuel Reserve hallway

Central column locker(s)

Ladder leading to the bridge

Reserve Systems: Communications Array - Offline

Reserve Systems: Hydraulic Systems - Online

Reserve System(s) lever activation animation.

  • Exterior

  • Interior

Finished co*ckpit

Bridge seen through bow windshield

Bridge internal lighting

co*ckpit fabrication

Overview[]

Bridge overview

Bridge system consoles and display HUDs

Close-up of the command chair with both holographic system displays

Bow co*ckpit windshield

Operational Neptune Rocket engine core; connecting the Fuel Reserve and co*ckpit.

co*ckpit Systems[]

Life Support - Offline

Time Capsule - Offline

Neptune CPU - Offline

co*ckpit Systems holographic display HUD

Reserve Systems holographic display HUD

Life Support initialization animation.

Time Capsule access animation.

Time Capsule Inventory HUD

Central Processing Unit configuration animation.

The Rocket complete alongside the Gantry

Rocket Name

Platform perspective of the Neptune Escape Rocket

Neptune Escape Rocket exterior customization example

Ground view of a customized Neptune Escape Rocket

Concept art of the different Neptune stages

Model of Time Capsule Terminal from Sketchfab

Another, different file for PDA entry

Trivia[]

  • The Neptune Launch Platform would originally require an Ion Cube Matrix in order to craft the Neptune Fuel Reserve. Version 1.0 removed the Ion Cube Matrix (which was not used in any other crafting recipe) with its place being taken by two Ion Power Cells.
  • The Neptune Escape Rocket was originally supposed to fly to Earth instead of a phasegate and use "dark matter thrusters" instead of "ion boosters", as evidenced by the original launch sequence dialogue found in the game's files.
  • The Neptune Launch Platform, Neptune Ion Booster's clamps, and Neptune Escape Rocket interior color scheme are not editable; despite any color changes to the Neptune Escape Rocket's exterior.
  • When the player launches the Neptune Escape Rocket, the player can use commands (Freecam) to witness the fact that the Neptune didn't really take off.

Bugs[]

This section contains bugs related to Neptune Escape Rocket. Make sure to only post reproducible bugs, and use appropriate system template ( Neptune Escape Rocket (136), Neptune Escape Rocket (137), Neptune Escape Rocket (138), Neptune Escape Rocket (139) / Neptune Escape Rocket (140) ) depending on which platform(s) the bug has been encountered on.

Neptune Escape Rocket (141) if you place White Tablets with Console Commands on it, it will start to tilt until it turns upside down.

Neptune Escape Rocket (142) Standing on the edge of the boarding platform at the top of the Gantry, the interior soundscape can be heard before the co*ckpit has been constructed.

References[]

Neptune Escape Rocket (2024)

FAQs

How do you get Neptune Escape Rocket? ›

The player can find the blueprints for the Neptune Launch Platform inside the Captain's Quarters of the Aurora. The door will be locked, but can be accessed using the entry code, which is 2679. Accessing the data entry will unlock the Blueprints.

Can you launch the Neptune rocket in creative? ›

You can't. Story is disabled in creative.

How to make the Neptune fuel reserve? ›

Recipe
  1. 1x Plasteel Ingot.
  2. 4x Crystalline Sulfur.
  3. 4x Kyanite.
  4. 2x Ion Power Cell.

How long does it take to get to Neptune in a rocket ship? ›

Problem 2 – The planet Neptune is located 4.5 billion kilometers from Earth. How many years would it take a rocket traveling at the speed of the International Space Station to make this journey? Answer: Time = 4,500,000,000 km / 28,000 km/h = 160714 hours or 6696 days or 18.3 years.

How do you get rocket demigod? ›

Titles are claimed when a player reaches the required level. The checkpoints are at every twenty levels until level 100, and then you get a title every next hundred levels. The last level title, "Rocket Demigod," is reached at level 1000.

Do you get attacked in creative mode in Subnautica? ›

However they don't target you in creative so you probably won't get grabbed unexpectedly. no, you are safe from all creature attacks when outside your vehicles, but if you have a seamoth with you, make sure you keep a repair tool handy.

What is the ending of Subnautica? ›

During the end of Subnautica, Ryley finally leaves 4546b. As anyone who loves cuddlefish will tell you, interacting with the cuddlefish before you go makes him give a tender goodbye. The planet just isn't right for humans, and Ryley can't stay.

How much does the Neptune rocket cost? ›

NEPTUNE Launch Costs

At just $1,350,000 per dedicated launch, the NEPTUNE launch vehicle will be the lowest-cost small launcher on the market. It is designed to launch multiple nanosatellites or single satellites with payloads up to 225-kg to low-Earth-orbit.

What do you need for the Neptune Rocket co*ckpit? ›

Neptune co*ckpit
  • 1x Cyclops Shield Generator.
  • 1x Plasteel Ingot.
  • 1x Enameled Glass.
  • 1x Computer Chip.

What happens to the time capsule in Subnautica? ›

When the player launches the Neptune Rocket with a valid Time Capsule set it will be deployed. The data on its contents is sent to the voting site, where the users can upvote and downvote Time Capsules. Capsules with enough upvotes, after being screened, will be seeded into the game world for other players to find.

Why won't my rocket launch in Subnautica? ›

It is part of the story line, which is disabled in creative mode. Meaning if you wan't to launch the rocket. You have to actually play the game, and not just cheat in creative. If you are not in creative mode, then it just means you are not far enough along in the storyline to turn the gun off.

How do you unlock Neptune? ›

Neptune becomes accessible by defeating the Specter in the Neptune Junction on Uranus after completing the required tasks. Control Modules. Neptune does not currently have a Tenno Relay.

How do you unlock Neptune Proxima? ›

To unlock Neptune Proxima you need to complete all Saturn Proxima Missions.

References

Top Articles
Latest Posts
Article information

Author: Barbera Armstrong

Last Updated:

Views: 5713

Rating: 4.9 / 5 (59 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Barbera Armstrong

Birthday: 1992-09-12

Address: Suite 993 99852 Daugherty Causeway, Ritchiehaven, VT 49630

Phone: +5026838435397

Job: National Engineer

Hobby: Listening to music, Board games, Photography, Ice skating, LARPing, Kite flying, Rugby

Introduction: My name is Barbera Armstrong, I am a lovely, delightful, cooperative, funny, enchanting, vivacious, tender person who loves writing and wants to share my knowledge and understanding with you.