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Neptune 1 rocket online.
― PDA, Dialogue
The Neptune Escape Rocket is a vehicle that is used to leave Planet 4546B and beat the game. It consists of five constructable parts: the Neptune Launch Platform, the Neptune Gantry, Neptune Ion Boosters, Neptune Fuel Reserve, and Neptune co*ckpit. The Neptune Launch Platform can be built using the Mobile Vehicle Bay, while the other four components are built on the launch platform. The player can enter it after the Gantry, Boosters, and Fuel reserve is built.
The Neptune Escape Rocket cannot be launched unless the Quarantine Enforcement Platform is disabled. Attempting to do so will result in the PDA informing the player that the base needs to be disabled.
Contents
- 1 Description
- 1.1 Blueprints
- 2 Lift off
- 2.1 Pre-Flight Check
- 2.2 Launch Sequence
- 3 Original Launch Sequence
- 4 Crafting
- 5 Data Bank Entry
- 6 Achievements
- 7 Gallery
- 8 Trivia
- 9 Bugs
- 10 References
Description[]
The Neptune is a massive ion powered rocket used to leave Planet 4546B after the Quarantine Enforcement Platform is disabled. Once the launch procedure is completed, the final cut-scene begins and the game comes to an end.
Blueprints[]
The player can find the blueprints for the Neptune Launch Platform inside the Captain's Quarters of the Aurora. The door will be locked, but can be accessed using the entry code, which is 2679. Accessing the data entry will unlock the Blueprints.The ingredients for all Neptune systems are not accessible right after acquiring it, instead the ingredients of each system are revealed after the previous system is constructed.
Neptune Launch Platform
Neptune Gantry
Neptune Ion Boosters
Neptune Fuel Reserve
Neptune co*ckpit
The Neptune Launch Platform is a very large floating barge with ladders on each side. In the middle is a circular indentation where the rocket will sit. On one side is a terminal used to construct the individual rocket segments, and can be used to rename and recolor the rocket once it has been fully completed. The terminal possesses fabrication drones similar to the Mobile Vehicle Bay.
![Neptune Escape Rocket (5) Neptune Escape Rocket (5)](https://i0.wp.com/static.wikia.nocookie.net/subnautica/images/b/b4/Neptune_Gantry.png/revision/latest/scale-to-width-down/75?cb=20171006000816)
The Neptune Gantry is the second component of the Neptune Rocket. It consists of a small metal pillar with a bridge (which eventually leads into the Neptune Rocket) and an elevator which can lift the player to the top of the gantry to access the co*ckpit.
![Neptune Escape Rocket (6) Neptune Escape Rocket (6)](https://i0.wp.com/static.wikia.nocookie.net/subnautica/images/c/cc/Neptune_Stage_2.png/revision/latest/scale-to-width-down/75?cb=20171006000727)
The first stage of the Neptune Rocket consists of a cylindrical shape with launching clamps connected to it. This portion consists of the thrusters which will provide enough velocity to leave the orbit, and serves no personal function other than to progress to the other stage.
![Neptune Escape Rocket (7) Neptune Escape Rocket (7)](https://i0.wp.com/static.wikia.nocookie.net/subnautica/images/a/ab/Neptune_Stage_1.png/revision/latest/scale-to-width-down/75?cb=20171006000702)
The second stage adds more to the body of the rocket, including the hatch that leads inside, where the player can find a ladder leading up to the co*ckpit, as well as lockers surrounding the central column. Three levers can be found in this section as well, and it is required to pull them in order to launch. The engine is housed here as well.
Lift off[]
Once the Neptune Escape Rocket has been completed, the player can "say farewell" to their Cuddlefish.[1]
In order for the Neptune Escape Rocket to be able to launch off world there are certain, smaller requirements that have to be met.
First, the player must activate five out of the Neptune's six, various subsystems - three on the lower deck, right after entering the rocket and two out of three on the upper deck, in the co*ckpit after climbing a ladder. When the required subsystems are all activated, Neptune's AI will inform the player that they are ready for liftoff; the order doesn't matter. Before the player is able to initiate the launch sequence, they must first disable the Quarantine Enforcement Platform by curing themselves of Kharaa and interacting with the control terminal at the Mountain Island to turn it off.
Pre-Flight Check[]
Launch Sequence[]
Original Launch Sequence[]
Crafting[]
Neptune Launch Platform
×4
Neptune Gantry
Neptune Boosters
Neptune Fuel Reserve
×4×4
Neptune co*ckpit
Total Raw Materials List (alphabetical) | |
---|---|
×4 | ×8 |
×10 | ×3 |
×3 | ×2 |
×4 | ×2 |
×3 | ×1 |
×2 | ×60 or ×15 |
×10 | ×8 |
×4 | ×1 |
×4 | ×6 |
×4 |
Data Bank Entry[]
This blueprint set was developed at Alterra headquarters specifically to get you off 4546B and back to the nearest phasegate. It takes into account local gravity, astronomical data and available resources, and is piloted by AI. It may be adapted to employ whatever power source is available - but it will require a lot of it. It consists of five independently constructible elements: - Launch Platform: Floating platform provides a solid base from which to launch the rocket Features: Warning: Onboard AI will not launch if local threats are detected. Warning: The use of alien materials to power the craft may increase its range in unpredictable ways. |
Achievements[]
Main article: Achievements
Gallery[]
Platform
Ion Boosters
Fuel Reserve
co*ckpit
Neptune Escape Rocket
Other
Launch Platform
Gantry
Overhead view of the Launch Platform
A side ladder used to board the platform
Underside view of the launch platform
Neptune Escape Rocket fabrication/customization terminal
Platform Fabrication Drones
Side perspecive of the Gantry pillar
View of the pillar from the platform
Gantry elevator lift
Top bridge of the gantry leading to Neptune Escape Rocket access
Ion booster platform perspective
Neptune Escape Rocket propulsion thrusters under the Booster
Side perspective of the boosters
Top view of the boosters
Ion booster framework
Exterior
Interior
Side perspective of the Fuel Reserve
The top of the reserve without the co*ckpit. The hallway and central column engine exposed
Neptune Escape Rocket Entrance
Neptune Escape Rocket door internal side
The unroofed reserve hallway without the co*ckpit
Fuel Reserve hallway
Central column locker(s)
Ladder leading to the bridge
Reserve Systems: Communications Array - Offline
Reserve Systems: Hydraulic Systems - Online
Reserve System(s) lever activation animation.
Exterior
Interior
Finished co*ckpit
Bridge seen through bow windshield
Bridge internal lighting
co*ckpit fabrication
Overview[]
Bridge overview
Bridge system consoles and display HUDs
Close-up of the command chair with both holographic system displays
Bow co*ckpit windshield
Operational Neptune Rocket engine core; connecting the Fuel Reserve and co*ckpit.
co*ckpit Systems[]
Life Support - Offline
Time Capsule - Offline
Neptune CPU - Offline
co*ckpit Systems holographic display HUD
Reserve Systems holographic display HUD
Life Support initialization animation.
Time Capsule access animation.
Time Capsule Inventory HUD
Central Processing Unit configuration animation.
The Rocket complete alongside the Gantry
Rocket Name
Platform perspective of the Neptune Escape Rocket
Neptune Escape Rocket exterior customization example
Ground view of a customized Neptune Escape Rocket
Concept art of the different Neptune stages
Model of Time Capsule Terminal from Sketchfab
Another, different file for PDA entry
Trivia[]
- The Neptune Launch Platform would originally require an Ion Cube Matrix in order to craft the Neptune Fuel Reserve. Version 1.0 removed the Ion Cube Matrix (which was not used in any other crafting recipe) with its place being taken by two Ion Power Cells.
- The Neptune Escape Rocket was originally supposed to fly to Earth instead of a phasegate and use "dark matter thrusters" instead of "ion boosters", as evidenced by the original launch sequence dialogue found in the game's files.
- The Neptune Launch Platform, Neptune Ion Booster's clamps, and Neptune Escape Rocket interior color scheme are not editable; despite any color changes to the Neptune Escape Rocket's exterior.
- When the player launches the Neptune Escape Rocket, the player can use commands (Freecam) to witness the fact that the Neptune didn't really take off.
Bugs[]
This section contains bugs related to Neptune Escape Rocket. Make sure to only post reproducible bugs, and use appropriate system template ( ,
,
,
/
) depending on which platform(s) the bug has been encountered on.
if you place White Tablets with Console Commands on it, it will start to tilt until it turns upside down.
Standing on the edge of the boarding platform at the top of the Gantry, the interior soundscape can be heard before the co*ckpit has been constructed.